If you want to be all about using Hex Warrior so you can just pump everything into CHA, that's fine too, though I feel like you miss out on some of the coolest coincidental synergies. You could go up to 4 Paladin for Oath of Vengeance and the last ASI, and/or up to 15 Warlock for Ultimate Pact Weapon(and more Warlock-y spellcasting, of course). After that, you'd be down to your regular amount for attacks, but the potential is super interesting to me. Your second hit could go up to 2d6+10d8+7 slashing, 2d8 radiant, d6+4 necrotic. These are added as warblade maneuvers (even if they are not normally available to warblades), and thus use the warblade recovery method and must be readied using the warblade. With invocations for Thirsting Blade, Lifedrinker, Superior Pact Weapon and Curse Bringer, you can Hex with your Paladin spell slot, then Divine Smite at max level and use the Curse Bringer "smite." Your big major hit would do 2d6+10d8+7 slashing, 5d8 radiant, d6+4 necrotic. A 4th-level warblade/2nd-level fighter has an initiator level of 5, and thus can take 3rd-level maneuvers with Martial Study and 3rd-level stances with Martial Stance. ![]() I thought it was meant to be the Hexblade subclass from UA, why would he go Fiend patron? Personally, if I were making this character build for myself, I'd go something like 2 Paladin/12+ Warlock, Hexblade patron, weapon pact with your pact weapon being that silver greatsword from Curse Bringer. You can also fireball > action surge > fireball, and all your casting is done with your maxed CHA so your DCs are high. With this setup, you can use a shield and staff, use your CHA for saves and attack/damage, get an 4-5 attacks each round with a +1d8+2 to damage, have a 19% crit chance when attacking with advantage, and rock a 23AC when Haste-d (which you get back every short rest) before you get a single magic item. ![]() Polearm Master (you can use a quarterstaff) You also get it three times as a class feature as a Swordsage and twice as a Warblade. The maneuvers are separated into 9 disciplines Desert Wind, Devoted Spirit, Dimond Mind, Iron Heart, Setting Sun, Stone Dragon, Shadow Hand. Heavy Armor, (At start, bringing you to 15, which is enough to wear plate) Their are 208 maneuvers from 3.5 that I want to bring to 5e. I currently have 6 levels in fighter and have seen posts saying 6th level fighter is a good jumping. Now that Ive hit 7th level Ive thought about multi-classing out and bringing in the Warblade. Proficiency w/ STR/CON saves (start lvl 1 FTR) My D&D group just recently reached 7th level and at the start of the campaign I went straight Fighter build. They maintain flexibility in battle, able to flow between styles as easily as breathing. ![]() Those who devote their lives to studying the philosophy known as the Sublime Way are called Warblades. Diamond Mind: Moment of Perfect Mind, Greater Insightful Strike, Rapid Counter. For a weapon-and-board, Iron Heart/Diamond Mind-focused Warblade 20, I'd probably end up with a maneuver selection like: Stances: Punishing Stance, Hunter's Sense, Pearl of Black Doubt, Stance of Alacrity. Phandelver and Below: The Shattered Obeliskġ1PLD/5WLK/3FTR is going to be the way you want to go. Warblade (5e Martial Archetype) navigation search Warblade is a martial archetype of the Fighter class. Re: 3.5 Best maneuvers for a lvl 20 warblade. Mordenkainen Presents: Monsters of the Multiverse
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